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Computing
Computing at Wilkinson

The use of information and communication technology has become an integral, even essential, part of everyday life, especially for young people. Children no longer just have access to a computer in the home; smart phones, smart watches, smart speakers, tablets and other devices can be used to acquire, organise, store, manipulate, interpret, communicate and present information and such devices are used by even the youngest children.

Many of children in Wilkinson Primary School are increasingly adept at using technology, to present, communicate, create, share, edit, photograph, learn, find out, explore and research. However, it is important that we ensure that all pupils in our school are equipped with the skills they will require to operate within the technological world described above.

INTENT
 

…It is our intent that, by the time they leave Wilkinson Primary School, all our learners will aspire to use technology creatively to understand and change the world, becoming digitally literate –

 

able to:

  • use information and communication technology confidently, competently and efficiently

  • express themselves creatively, and develop their ideas through IT,

  • become good digital citizens, using technologies safely and responsibly,

  • to become resilient learners, solving problems and use computational thinking to achieve goals

 

– at a level suitable for their future education and work, and as active participants in a digital world.

IMPLEMENTATION

Computing is taught weekly as part of the school's Creative Curriculum. We use a scheme of work which we have devised that delivers opportunities to build new knowledge and skills on previous learning and apply the concepts of computer science. We aim to develop children's:

 

  • Computational thinking – the ability to solve problems in a creative, logical and collaborative way. This is done through repeated programming opportunities. It begins with early coding activities in the early years, moves through using programmable robots to children making games, animations and quizzes using a variety of age appropriate software (Scratch Junior, Scratch and Kodu).

  • Ability to use  Information Communication Technology in a responsible, competent, confident and creative way. Children will create presentations, audio books, pieces of music, e-books, films, animations and websites, wikis and blogs

  • Awareness of how technology is used in the world around them and of the benefits that it provides.  They are supported to evaluate and use information technology, including new or unfamiliar technologies.

Downloads and Links

Year 1 children using a programmable robot

Year 3 Scratch Escape from the Maze Game

Year 6 Kodu platform game

Computing through the Year Groups

Take a look at the videos to see how children's Computing Skills  are developed throughout their time at Wilkinson...

Year 1

Programming a robotic toy to move to a different location.

Year 2

Using a simple  computer language to programme 2 objects.

Year 3

Programming a sprite to be controlled around a screen.

Year 4

Programming several elements to interact with each other.

Year 5

Using loops and subroutines to create shapes and patterns

Year 6

Creating platform games with multiple elements and variables

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