Computing at Wilkinson
The use of information and communication technology has become an integral, even essential, part of everyday life, especially for young people. Children no longer just have access to a computer in the home; smart phones, smart watches, smart speakers, tablets and other devices can be used to acquire, organise, store, manipulate, interpret, communicate and present information and such devices are used by even the youngest children.
Many of children in Wilkinson Primary School are increasingly adept at using technology, to present, communicate, create, share, edit, photograph, learn, find out, explore and research. However, it is important that we ensure that all pupils in our school are equipped with the skills they will require to operate within the technological world described above.
…It is our intent that, by the time they leave Wilkinson Primary School, all our learners will aspire to use technology creatively to understand and change the world, becoming digitally literate –
use information and communication technology confidently, competently and efficiently
express themselves creatively, and develop their ideas through IT,
become good digital citizens, using technologies safely and responsibly,
to become resilient learners, solving problems and use computational thinking to achieve goals
– at a level suitable for their future education and work, and as active participants in a digital world.
During the current situation children will continue to access digital resources, however teaching styles and delivery may need to be adjusted according to Government advice. Given the allocation of digital resources some sharing of equipment is inevitable, equipment will not be shared between Year Groups without sanitizing. With the prospect of further ‘lockdown’ measures the school will extend and maximize online access to learning and will seek to ensure all learners have access to appropriate technologies at home.
Computing is taught weekly as part of the school's Creative Curriculum. We use a scheme of work which we have devised that delivers opportunities to build new knowledge and skills on previous learning and apply the concepts of computer science. We aim to develop children's:
Computational thinking – the ability to solve problems in a creative, logical and collaborative way. This is done through repeated programming opportunities. It begins with early coding activities in the early years, moves through using programmable robots to children making games, animations and quizzes using a variety of age appropriate software (Scratch Junior, Scratch and Kodu).
Ability to use Information Communication Technology in a responsible, competent, confident and creative way. Children will create presentations, audio books, pieces of music, e-books, films, animations and websites, wikis and blogs
Awareness of how technology is used in the world around them and of the benefits that it provides. They are supported to evaluate and use information technology, including new or unfamiliar technologies.
Year 1 children using a programmable robot
Year 3 Scratch Escape from the Maze Game
Year 6 Kodu platform game